2021 QUEBEC CHESS CHALLENGE RULES

  • LOG INTO ZOOM WITH YOUR OWN NAME (PLAYER NAME, EX: Virginie Roux)
  • PARTICIPANTS WHO DO NOT CONNECT TO ZOOM CAN BE REMOVED FROM THE TOURNAMENT 
     
  1. 5-round Swiss system (i.e. everyone plays 5 games following a method using rating and results). One point is awarded for a win, half a point for a draw and 0 for a loss. If there are an odd number of players, a 1 point <<bye>> will be given to one of the players.
  2. The time control is 20 minutes plus a 5 second increment per player.
  3. Pairings are made by the referee according to the SWISS system.  Chess’n Math ratings are used. Decisions made by the Tournament Director are final.
  4. The two players with the highest ratings in each grade at the start of the event will only meet in the playoffs, provided they both maintain perfect scores throughout the regular competition. This rule does not apply when a section has 16 players or less.
  5. Ties are broken with playoff games to determine the top 2 places.  At the discretion of the TD, 3rd place may be determined by computer tiebreak. 4th through 10th will be determined by computer tiebreak. Playoff games will be rated. For the playoffs, players will be given a minimum of 10 minutes each to checkmate.
  6. Parents, coaches, should keep a distance of at least 3 meters from the player when the game has started and until the end of the game
  7. Silence is required at all times. If you have a question send it in Zoom to one of the referees. If a player has a problem, or a question, they must immediately send a message on Zoom to a referee which will be on Zoom throughout the whole tournament. A complaint will not be addressed after the game has ended.
  8. If there is an emergency DURING the tournament (ex: wrong time control, wrong color, you have to leave the game, etc.) stop the game immediately and call us at 438-870-6891.

 

IMPORTANT READ – FAIR PLAY: Online tournaments are based on the integrity of all participants. Please note the following rules:

During any stage of the tournament arbiters may require players to join them on a ZOOM call and share their screen and activate their cameras.

Regular Chess’n Math Association tournament rules apply. Competitors may not have outside assistance, either from another player or computer – our arbiters verify the games and our software can detect this.

The Tournament Directors will penalise a result that used outside assistance. All games are recorded automatically. The arbiters’ decisions are final.

Information about time control

5 seconds are added after each move.

COMPUTER TIEBREAKS

  1. Performance of Opposition; This method averages the performance ratings of the player’s opposition.
  2. Modified Median; It evaluates the strength of a player’s opposition by summing the final scores of his opponents and then discarding either the highest of these scores, the lowest, or both, depending on the tied player’s score. For players who tie with even scores (that is, their number of wins and losses is the same), both high and low are discarded. For tied players with plus scores, only the lowest is discarded, and for players with minus scores only the highest is discarded.  These scores are adjusted for any unplayed games, which count a half point each. If the player involved in the tie has any unplayed games, they count as opponents with adjusted scores of 0.Le
  3. Cumulative Scor; To get this value just add up the cumulative (running) score for each round. The theory is that players who win their games in the early rounds (and therefore end up with higher cumulative scores than players with the same score who win later rounds) have had to face tougher opposition throughout the tournament.